New York City By Navid Baraty
A couple weeks back I was invited to participate in a fantastic discussion at SFMOMA entitled Museums as Game Board. Held in conjunction with the museum’s inspiringArtGameLab, I was joined on the panel by GlichLab’s Sarah Brin, Ian Kizu-Blair and Sam Levigne fromSituate, Tom Russotti, anexperimental art/game designerwho was Skyped in from somewhere in Eastern Europe, and SFMOMA’s superlativeErica Gangsei, who also served as the moderator of the panel.
Before an hour-long discussion (which will hopefully be available as a podcast at some point in the near future), panelists were invited to talk briefly about their work, and what they see as the intersections between games and museums. Ever since my cover piece for Kill Screen last summer, I’ve been doing a lot of thinking about play in the context of a museum space, and so I was thrilled to get the chance to articulate some of my ideas. The following is the text that I prepared for April 19th panel. Although the actual presentation was differed slightly in specifics, my overall theme was the same…
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Standing outside a Cabaret Show, c.1925, Germany
Introducing the “BOOK”
Roland Barthes discusses Mythologies. At 6:32, he’s asked about “Plastic.”
From his morning-time perch above the southbound lanes of Highway 85 in Monterrey, Mexico, photographer Alejandro Cartagena catches images of people on their way to work.
Fun Fact of the Day: In chess, the knight can visit each square exactly once.